
There isn't a loop counter, so the command is repeated.

Since the 'PlayNote' commands just cover a range of 0x40 notes (as opposed to 0x7F possible MIDI notes), this is used to shift the range when needed Here is a guide/ tutorial on how to set up Paper Mario 64 HD using MasterKilluas HD texture pack In this video, I show you how to set up the HD Texture Pac. I tried to change all of my settings to Japanese. tutgreen tutgreen tutgreen tutgreen, 20:29: I have successfully loaded the jp paper mario wad on my wii, but whenever I click start on the channel, it says 'This channel cant be. Timestamp = previous specified (producing more compact data) News Guides Resources Streams Forum Statistics ROM Hacks Paper Mario Forum / Trouble with vc wad file. “Play Note” commands ('Type 1') Duration = previous specified (producing more compact data) Duration byte seems to be timestamp before “NoteOff” (I'm not sure about this) Timestamp is variable length (see below). Timestamp (used between track chunks and to ensure right looping) Set pan for this track (01 = left, 64 = center, 127 = right) Drums tracks usually use program 0x7F (127). There isn't a master index for instruments, this seems to refer to the current set of instruments, which is not specified in the sequence data but loaded by something external to it. The second nibble of the status byte indicates the layer number

Since simultaneous notes (using a “0” timestamp) aren't possible, many layers are loaded and played simultaneously.
